Level
Cantrip
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)

As a target moves along a non-living, non-magical, malleable (such as dirt, leaves, wood, or even stone) surface in any direction, a segment of the ground rises up by two inches. Target creature must make a dexterity(acrobatics) check DC 10 or fall prone, losing all movement speed for one round.

* - A creature moves.

Spell Tags: Control Movement Environment Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

RollDexterity