Level
4th
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

Water from the steely abyss of the deep sea springs forth to fill a circular space 30 feet in diamater originating from a point you can see within range. This area becomes difficult terrain for any creatures moving through it besides yourself and other creatures must make a Wisdom saving throw whenever they enter or start their turn within the area. On a failed save the creature becomes frightened of you for the duration of the spell and takes 5d10 psychic damage. On a successful saving throw they creature takes half damage and is not frightened. Creatures that are frightened of you and start their turn within the area also begin suffocating, if possible, as deep sea water springs forth from their throat.

Creatures that are already frightened of you when subjected to the effects of the spell instantly fail the saving throw. When in water at least a foot deep the range of this spell is doubled and when the point of origin is centered in a body of water the area of effect is doubled to 60 feet and becomes a hemisphere sinking into the water.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

* - (The eye of an octopus)

Available For: Druid (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Fathomless

GannonAlbrecht

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