Level
9th
Casting Time
1 Hour
Range/Area
90 ft. (1,000 ft. *)
Components
V, S, M *
Duration
Until Dispelled 1 Hour
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Control (...)

You create a fortress on top of what looks like a giant cake. people can get to the top following the path outlined below. the cake has 5 floors and will disappear after five days have passed .

Floor 1 part A

this first floor begins with a forest with strange colors. a DC 12 perception check reveals something is moving overhead. 80 ft ahead is the end of the forest. After a small walk licorice vines will burst down from the treetops and target 3 players at random. those roll a DEX DC 10 save. if they fail the vines form a evil licorice belt  which lowers walking speed by 10 and breaks if a player with a sharp object uses a action to slash it. if they fail by 5 or more the vine grabs them and sucks them up into the treetops. a Dc 15 perception check can reveal where they are and any piercing damage done to the vine will release them. if they fail five saves the vines launch them of of the cake

Floor 1 part B

This area is made up of a wide field filled with small gelatin animals that are aggressive but all only have 1 hit point and can only deal 1 damage. a character exploring the waterfall will find a secret cave that leads to Floor 2 part A . 

Floor 1 part C

This area has only one route forward; a narrow path next to a high ridge. when the group of creatures reach half-way through choose two creatures at random. they save for DEX if they fail two donuts come down and trap them inside. they then fall off (more on what happens afterward in the Permanent Effects section of the spell.)

Floor 1 part D 

in this area the floor is lavishly decorated but there are  cannons firing white projectiles at high speeds. everyone must roll a DC dex save 15  or be stuck to the projectile and launched off the cake. (more on what happens afterward in the Permanent Effects section of the spell.)

Floor 1 Final part

the exit is right in front of the entrance here but right before you exit a disembodied voice says the following (no more tricks and traps time to finish you intruders off) they may then proceed to the next zone

Floor 2 part a and b

roll for random encounters as hungry monsters are released.

Floor ? interior 

pipes are spread everywhere and traveling through them are are small darts. nothing happens on this floor.

Floor 3 castle

where the caster sits.

perm. effects

as you are flung from the towering mountain of a dessert. you see a magic barrier however suddenly a rain of red, yellow, green, and purple darts come your way. this is your final dex save, DC 16, if you fail roll a d4

1:red

2:yellow

3:green

4:purple

(if they roll a 4 ask them to roll again if they still roll a 4 they manage to grab 10 Gp instead)

after the dart hits you you pass through the magic barrier and the dart and whatever was restraining you disappears you then land without taking fall damage. then, the darts contents take effect.

Purple- a grape?

it wasn't even a dart...

 

Red:Jam-Blood 

your blood becomes extremely thick and as such your movement speed decreases by 10ft.

However you seem to smell better now (especially for a adventurer) so you get +1 to charisma*

Yellow-scotchy-sickness 

your skin takes on a yellow-ish hue and becomes sticky which at first are the only symptoms. however 1d6 days later you become permanently incapacitated 

(by swallowing water or by a remove curse or wish spell you are no longer incapacitated .

green-Stretch-locks 

your hair falls out. After 1d20 hours new hair made of taffy grows in. it changes colors with your emotions.*

*uncurbable not even by Wish.

 

* - (A dessert)

Spell Tags: Creation Summoning Control Social Debuff

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Trickery Domain (Legacy) Artificer (Legacy) - Alchemist (Legacy)

PikaChonk