Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Negation
Upon taking damage, you sacrifice your magical energy to prevent a loss of health. Once the damage of an enemy's successful attack has been determined, roll 1d8 + your spellcasting ability modifier and deduct it from the damage received. If the value of the deduction is greater than the value of the attack's damage, you receive temporary hit points equal to half of the remaining deduction rounded down.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage reduction increases by 1d8 for each slot level above 3rd.
* - which you take when you recieve physical, psychic, or magical damage.
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