Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect

This thin bag is filled with a seemingly harmless liquid, however, when the right ingredient is added, it becomes a volatile concoction.


  • Deployment. You add the catalyst ingredient and safely toss or slide the bag up to 20 feet before the componenets fully mix.
  • Trigger. When the bag is impacted by a rapid force, such as that of being stepped on or hit by an arrow, the volatile mixture bursts into a ball of sticky burning liquid.
  • Effect. A 5-foot sphere erupts in flaming liquid centered on the blastbag. Each creature within the sphere must make a Dexterity saving throw , taking fire damage equal to your Sneak Attack bonus on a failed save or half as much on a successful one. Creatures who fail this saving throw are covered in a sticky burning compound, and take an additional 1d4 fire damage at the beginning of their next turn.
  • Countermeasures. On a successful Dexterity (Sleight of Hand) check versus your trap save DC, the bag can be disarmed by carefully opening it with a blade and allowing the fluid to drain slowly. On a failed check the bag explodes as if it were triggered normally.
* - (Add the catalyst to Blastbag)

Available For: Rogue (Legacy) - Arcane Trickster (Legacy)

aesirhaetr

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