You evoke two, oozing tendrils bubbling with acid. When you do, you may immediately make a melee spell attack against a target within 15 ft. of you. On a hit, the target takes 4d4 acid damage and if the target is large or smaller, they are grappled. Until the grapple ends, the target takes 2d4 acid damage at the start of each of their turns, and that tentacle cannot be used to attack another target. At the end of each of the target's turns, it may make a Strength saving throw against your spell save DC to escape the grapple. For each creature grappled your movement speed is reduced by 10ft.
Until the spell ends, as an action on each of your turns, you can make an attack with one of the tendrils, provided you are not grappling a creature with it.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, both damage rolls increase by 1d4 for each slot level above 3rd.
* - (a small vial of acid)
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