Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
When the cleric wishes to heal a broken bone or bones, they can call upon their deity to cast this spell. Upon casting this spell, the cleric rolls the Medicine check at a DC 15, minus each level of the spell caster. On a successful check, the bones are knitted back together with no side effects. Failure on this check means the patient is still injured and requires medical attention.
* - (Holy symbol, bone powder)
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