You touch a creature and stimulate its natural aging processes. The target must make a Constitution saving throw. On a failed save, the target loses up to 36 (8d8) hit points; if the target would be reduced to 0 hit points, they instead have 1 hit point. For the duration of the spell, the target loses 1 hit point at the start of each of its turns (10 hit points each minute) and it gains no benefit from resting.
The target’s appendages (fingers, legs, tails, and so on), if any, rot and fall away after 10 minutes. If you keep the rotted part and hold it to the stump at the spell end, it instantaneously causes the main body of the affected creature to become poisoned for 24 hours.
The spell can also be ended by heal (as a 7th-level spell) or more powerful magic.
Comments