Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
5 ft.
Components
S, M *
Duration
6 Minutes
School
Transmutation
Attack/Save
Melee
Damage/Effect
Buff (...)
You use your life force or any creature's blood (may be unconscious but has to be very close) to create a simple weapon that attaches to a limb. You take 4 damage (if you use your life force) to cast your weapon as a material cost. You can't let go, If you become unarmed, the weapon disappears. You can discard it as a bonus action and resorb lost health.
At Higher Levels. When cast at higher character levels, weapon damage increases
| Level | Damage die (Health cost) | |
|---|---|---|
| 1 | 1d6 (4) | |
| 3 | 1d8 (6) | |
| 5 | 2d6 (8) | |
| 7 | 2d8 (12) | |
| 11 | 3d6 (16) |
.
* - (Blood of Any Creature)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/26/2021 10:16:16 PM
|
3
|
1
|
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|
Coming Soon
|
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