Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

Blooming Rose: Murmuring some words in ancient Druidic you cause roots from the great rose to erupt from the earth.

Blooming Giant: The stem will bind around your body like a new skin you will become a huge creature until the great rose parishes. If you move 300ft away from the great rose the blooming giant will dry up and become a potent fertilizer.

As the blooming giant: You can use huge weapons that have two extra die attached to them - You can be mounted by medium-sized and large-sized allies - You occupy a space of 15 by 15 ft - You can grapple huge creatures - You gain 5d12 temporary hit points until the great rose has parished

Green Toungh: You can use a bonus action to command the rose. The rose can grow up to 300ft and withstand 5000 pounds.

Quick Flourish: (approach length) The vine will grow up to the size you desire, not exceeding the maximum. It can carry any willing creature. It must make a DC 15 STR or DEX Save or not be able to hold on.

Beautiful Wrap: (growth 50ft + approach length) You can choose a creature the rose will wrap around and protect it increasing its AC by 2. Splitting it from the main root, this lasts for 3 turns.

Livid Thorns: (growth 40ft + approach length) The rose stem crashes forward to the target of your command and escalates the growth of its thorns dealing 4d6 piercing damage in a 10ft radius around the target.

Vineyard: (growth 70ft + approach length) The rose creeps around a creature trying to entangle it. The target must succeed on a DC 15 Dexterity or Strength saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rose can use an action to make a DC 15 Strength check. On a success, the creature is no longer restrained by the rose. The rose has AC 15 and 10 hit points.

Painful Drought: The main root of the rose dries up absorbing the life force 10ft around the entire stem dealing 6d6 necrotic damage to all targets and being devoured by itself destroying the great rose.

Mending Harvest: The rose begins to bloom up healing every creature 10ft around the entire stem healing for 4d8+10 the rose will begin to fragment into hundreds of rose petals and disappear.

 
* - (To summon the great rose you need a big bag of flower seeds at least 120 coins)

Available For: Druid (Legacy)

PrinceOdion

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