Level
2nd
Casting Time
1 Action
Range/Area
15 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
CON Save
Damage/Effect

For one creature you can see, they instantly become drunk and disorientated, creature affected must make a CON saving throw or be intoxicated for 1D4 hours, creature has disadvantage on all saving throws and attacks thereafter. creature is to roll a 1D4, depending on number one of four thing will happen:

1 - Creature falls asleep and goes prone

2 - Creature becomes violently angry and lashes out at anything close

3 - Creature drops all weapons and flees 

4 - Creature gets alcohol poisoning and takes 1D6 Poison DMG per turn until spell wears off

Available For: Bard (Legacy) Paladin (Legacy) - Oathbreaker Artificer (Legacy) - Alchemist (Legacy)

jessestokes1997

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