Level
Cantrip
Casting Time
1 Minute
Range/Area
1,000 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

arise: you speak the words arise or make a sign with both hands and you instantly enter a state of astrality where you see all the bodies that have been in your area (up to 1000ft) you can choose up to 5d20+10 of those and make them undead of your choice (the cr is decided via 1d20+arcana modifier (and of course if the bard gives you inspiration for example that also applies) see more below) said undead turn into shadows that still work like the original undead except for the facts stated below, that get sucked into your shadow and you can bring out at any time (there is nothing that can stop them from being there and your bodily attached shadow cannot disappear). the soldiers can be anywhere in the world they will still go into your shadow from anywhere you command

 

soul army: you can cast this spell more often than once so if you rolled for 15 monsters with 1 cr then you are not restricted to that, just trade them in for wraith pills(see below) and cast it again untill you have a giant army of balors that charge in with the intent of death just to explode the enemy (granted it would take a long time tho)

 

soul extraction: this means that you are not making the physical undead but are just taking the soul, though when you get them out of your shadow they do have a physical body, as in they can still hold things and do things for you like attack even if they are just souls. if you make something that does not have an undead form you copy the statblock from the monster you made except it doesn't need anything except you being alive (this means anything that does not have a soul cannot be ressurected) for example if you make an undead cambion you just have the same statblock except they have ummunity to necrotic damage, dont need food water sleep and cant be dazed or anything like that (ill list the immunities and stuff at the bottom)

 

relentless-reattachment: your soldiers cant be affected by damage (as in they don't have wounds they can be at 1hp and look perfectly fine but then die next round becouse of ) because they are shadows that just reattach themselves 

 

wraith-pill: you can sacrifice a soldier to make a small purple-ish pill that can heal for as much as the monsters hit dice or hp stated on the statblock +medicine modifier but you must decide before rolling (if you choose to do so) (that you sacrificed) for example: you sacrifice a zombie and get a wraith-pill (you just write down a list of what monsters you have sacrificed and how many)when you take said pill you roll 3d8+9 healing as a bonus action or reaction (to getting hurt or shadow-warping see (below)). you can also use these when you are downed and regain consciousness and are at the hp the pill gave you -1 (use pill with 30 heal you are up and have 29 hp left). this pill can also revive characters if the pill heals for at least 50 at least, in this case a zombie is not enough his max healing is 33 but something like a Demilich or an undead Marilith could (see above for why you could ever do that)

 

generals thoughtfulness: you can speak, write and understand all the languages you soliders could in their past lives and they can understand all the ones you know. you soldiers cannot speak unless their cr is over 10 (this only goes for the ones you have to make the others just keep their speech conditions, they can still understand you tho) unless something or someone does something to make that otherwise

 

generals inspiration: you get the immunities and resistances that your soldiers have

 

shadow-heal: your soldiers can be healed in only one way and that is with wraith pills (see above) when you use one to heal a soldier it instantly disappears and the soldier regains the hp you rolled

 

life exchange: you can sacrifice a shadow solder that has equal or more set hp than your max hp to bring you back to being unconscious as a reaction to getting downed 

 

shadow attach: you can attach a soldier to a living or dead being with said soldier you can use an instant life exchange on the being or shadow warp and you can also telepathically (you can only attach one at a time) speak with them

 

shadow-warp: you can teleport to any soldier you have in the world (can be done with 5 min intervals as a bonus action or whenever as a reaction too healing via wraith pill or taking damage)

 

rolls you could get and their respective cr

(roll-roll = cr-cr)

1-5 = 0-1

6-10 = 0-6

11-15 = 0-12

16-19 = 0-19

20-20 =  0-20

21-25 = 0-25

26-29 = 0-29

30-30 = 0-30

btw if you roll higher than 30 you can just go on the hombrew list and find something (with the dm's permission of course) this also applies to any cr you dont have a monster for

 

 

soul beast changes

damage immunities: necrotic, acid, poison, nonmagical bludgeoning, Piercing and slashing damage and the original immunities they had (unless it goes against this list this list has dominance)

condition immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, paralyzed, petrified, poisoned, stunned, prone, grappled, mute and the original immunities they had (unless it goes against this list this list has dominance)

resistances:  Psychic damage and the original resistances they had (unless it goes against this list this list has dominance)

vulnerability: radiant, lightning and the original vulnerabilities they had (unless it goes against this list this list has dominance)

* - (mayonnaise (not needed but if you wanna))

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2021 6:30:42 PM
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5e
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1
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17
1
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Available For: Sorcerer (Legacy) Warlock (Legacy)

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