Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Special 1 Day
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Target two creatures, both must succeed on an Intelligence saving throw or else have their souls/minds swap bodies i.e.; swap characteristics/abilities (character sheets) until they take a short rest. As a result of the swap, all ability checks, saving throws and attack rolls are made with disadvantage.
(Based on content from MCDM Strongholds and Followers)
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