You cast this spell a part of a weapon attack. Your weapon is wrapped in red lightning. When striking a creature that is large or smaller they make a strength saving throw (DC12 + your spellcasting modifier.) On a fail they are considered grappled and are under the bleeding effect. At the start of each turn they take 1d8 lightning or piercing damage (DM's discretion). They can make a strength ability check against the same DC to break free from the effect. On a success the creature takes 1d4 lightning damage and is not grappled. The lightning dissipates after 1 minute.
Bleeding. A creature under the bleeding effect takes 1d4 piercing/slashing damage at the start of each of their turns and 1d8 piercing/slashing damage if they are attacked. creature can only take an extra 1d8 damage per round as a part of this effect.
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