Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Necrotic (...)

You point at a creature, targeting it. Black tentacles emerge from a point on that creature, slowly growing out of it and siphoning its life. The target must make a DC charisma save.
On a failed save the creature initially takes 3d4 necrotic damage and at the end of its turns takes 1d4 necrotic damage, or only the initial damage on a successful one. You gain 1d4 temporary hitpoints whenever Umbral Scourge deals damage.

The tentacles disappear when you stop concentrating on the spell or by a remove curse spell cast at the same level as Umbral Scourge.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

* - (Blood from a humanoid (consumed by spell), a Pearl from the bottom of the sea)

Spell Tags: Healing Damage Combat

Available For: Bard (Legacy) Warlock (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy)

Chillagris