Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect
Incapacitated

When you cast this spell, choose up to six creatures you can see within range, and they must succeed on a Wisdom saving throw or be put under a pleasant dream and immobilized for the duration of the spell, unable to move, think, or see anything aside from the dream. 

Every subsequent turn a creature is under this dream—or alternatively, out of combat, every 6 minutes—they can attempt to make a saving throw, although all subsequent saving throws made after the first saving throw are made with disadvantage, as the magical images being displayed are captivating and draw them in. If said creature being put under the dream would have advantage against being charmed or on Wisdom saving throws, they instead make the saves without disadvantage. This saving throw can also be attempted—without disadvantage—every time a creature under the effects of it is damaged. This effect does not end on a creature if it is knocked unconscious, as even while incapacitated they are still able to dream a pleasant dream, blissfully unaware of their surroundings.

If a creature is knocked unconscious or this spell is cast on an unconscious creature, that creature cannot wake up until it either succeeds on its save or the spell completes its full duration.

* - (magical opal worth 3,000 GP)

Available For: Wizard (Legacy) Bard (Legacy) - College of Glamour (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Octopus_Father

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