Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. ()
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

You throw a rock or other object you can hold in one hand. A character can effectively throw an object this way if the weight is equal to half their Strength Score. 

Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. Roll an Athletics check. A target must succeed on a Dexterity saving throw against your Athletics check total or take bludgeoning damage equal to the object's weight plus your strength modifier.

If an effect would prevent you from casting spells, you nevertheless may cast this spell with Disadvantage so long as you are not restrained. You still need a material component to cast this spell.

(AN: I'm currently possessed with a need to put Baseball Anime mechanics into DnD. I plan to include 2 common magic items in this set, a mitt and a bat. I started this nonsense with a need to make a Barbarian spell/ranged attack that embraces their Strength Check Advantage. Add in some thrown items like Alchemist's Fire and you're in for a good time, if you can afford it. Arcane Tricksters and Belmonts  might also like this spell, although I don't think I've worded it so sneak attack works (yet). I suppose you could use a dagger as the component? Dracula taking magic damage from a boot to the head is hilarious at every level to me.)

(+AN: Also considering a first level spell "Top Spin" or some other nonsense, something that's harder to hit or that has elemental damage.)

* - (An object you can throw)

Spell Tags: Damage

Available For: Bard (Legacy) Ranger (Legacy) Wizard (Legacy)

RakanRin

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