You create an illusory double of you of some substance in a location you can see within 30ft. The double lasts for an hour unless you dispel it as a bonus action or it takes damage.
You can control your illusion as you will as long as it stays within a mile radius mentally, and can see through it at the cost of your own vision.
If this double is the singular target of a trap, both it and the trap are dealt 2d10+5 force damage, effectively destroying the duplicate immediately.
Any magical detection will sense that this is you, although it can also sense your real body if it can reach you.
While the illusion is active you are unable to move and are considered prone for the purposes of combat.
At Higher Levels: You do not require expensive magical dust, and a spell focus or component pouch can cover the material components.
* - (Gem Dusts (15 GP))
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