Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you roll 1d100 and travel that many seconds, minutes, hours, days, or years back in time, you must choose which time method before the roll.

If you are a level 20 Druid, Wizard, or Sorcerer you have full control of how you wish to travel in time, and don't require to roll a d20

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ron8rod30515

Comments

Posts Quoted:
Reply
Clear All Quotes