Level
1st
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

The crystals within your flesh tear open and you conjure 1d4 crystal shards. For each shard conjured, choose a creature within range that you can see and is not behind total cover. The crystal shards sail out and deal 1d4+1 force damage to each target. When cast at higher levels, you get an extra shard conjured for each level spell slot above 1st.

When you cast this spell, if you don't conjure all missiles you may lose a number of hit points equal to twice the number of shards needed to reach the maximum number of missiles. This damage can't be resisted and ignores immunity. This damage does not cause you to make concentration checks.

This spell can only be cast by a Crystalmancer.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2021 6:33:07 AM
1
1
1.0
Coming Soon

Available For: Wizard (Legacy)

Craigglesworth

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