You focus for a short while and magically envelop in sparks the ranged weapon in your holding or a ranged weapon that is being held by an ally in your sight that is no further than 120 feet from your location. Whoever is holding the marked weapon immediately makes an attack with it against a chosen creature as a reaction. The weapon's range is doubled for this attack. On a hit, the target suffers the weapon attack’s normal effects and additionally takes 1d8 psychic damage. If the attack misses, the enchantment dissipates after another round.
If the attack connects, you estabilish a mental bond with the attacked creature. Your mind exigently assaults the ego of the enemy with cryptic messages, aggravating riddles and life and death inquiries. Through this vexatious process, you take possession of its personality and you can mold it to your desire, although in limited complexity. Roll a 1d6 and match the result with the number in the table below:
| d6 | Outcome |
| 1 | The creature regains control over its personality and the spell ends. |
| 2 | The creature heavily struggles as your carve through its psyche and takes 1d4 psychic damage. |
| 3 | The creature loses a piece of itself and takes 1d6 psychic damage. |
| 4 | The creature becomes more unstable, taking 1d8 psychic damage and moving 10 feet away from the nearest other creature. |
| 5 | The creature engages in self-harm, taking 1d10 piercing damage and becoming Frightened of the caster until the end of its next turn. |
| 6 | The creature shrieks or laughs uncontrollably before falling on the ground, staying Prone until the end of its next turn. |
If the creature struck by the initial weapon attack was flying or levitating at that time, it falls to the ground while wrestling with itself for control, taking half of the regular fall damage.
The creature under the effect of the spell can make a Charisma saving throw on the end of its next turn. Roll another 1d6 and match the result with the number in the table above on a failed save. On a successful one, the spell ends. Subsequent saving throws after the second one or if the creature has been damaged by another effect are made with advantage.
On Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the initial psychic damage increases by 1d8 for each slot level above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/24/2021 10:56:01 AM
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10
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0
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Coming Soon
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11/29/2021 12:22:53 PM
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11
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0
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Coming Soon
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11/29/2021 1:07:20 PM
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8
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0
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Coming Soon
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