Level
1st
Casting Time
1 No Action *
Range/Area
Self
Components
None
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Damage (...)

 If you move 10 feet in a straight line, you can inflict more damage add 1d10. If you land a critical hit using this ability, roll a d20 on 11 or higher the target is paralyzed for 1d4 rounds. 

* - which you take when you take acid, cold, fire, lightning, or thunder damage

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

RoninRue

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