Roll 1d20. You gain the temporary service of the corresponding familiar on the list below. If you roll for the same kind of creature you've previously summoned using the Temp Familiar spell, it may be a familiar you've worked with before, at the DM's discretion.
20. bat
19. cat
18. crab
17. frog (toad)
16. hawk
15. lizard
14. octopus
13. owl
12. poisonous snake
11. fish (quipper)
10. rat
9. raven
8. sea horse
7. spider
6. weasel
5-1. All agents are currently occupied. Please hold, or hang up & try again later.
If you roll 5-1, you may attempt the check again at the beginning of your next turn.
Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. OPTIONAL: The DM may keep track of every time a familiar dies in your temporary employ, and add a cumulative 1 percent chance that when you roll that creature in future casts the attempt is treated as though you had rolled a 5-1.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can dismiss your familiar before the end of the spell's duration. At the end of the spell's duration, the familiar ceases to be under your control, at which point it may dismiss itself immediately or finish its current task and then dismiss itself, at the DM's discretion.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, it fails.
When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Finally, after using the spell, you may attempt to acquire the same familiar permanently using the Find Familiar spell. When you do, roll d%. The spell succeeds if your roll is greater than the number of hours it's been since you last summoned the specific familiar you're attempting to acquire.
Previous Versions
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11/30/2021 3:33:46 AM
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Coming Soon
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