Level
4th
Casting Time
2 Actions
Range/Area
Sight
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

Create a number of mounts within sight. Every mount has a different cost that changes how many of each you can summon. The mounts will obey your and your allies commands. If they have attacks, roll separate initiative for the mounts.

Pony: AC 10; speed 50; HP 10; load 150 lbs; cost 5

Horse: AC 14; speed 60; HP 20; load 400 lbs; cost 10

Lizard: AC 12; speed 65; climb speed 30; HP 15; load 300 lbs; cost 15

Wolf: AC 16; speed 40; HP 25; load 250 lbs; AB +5; +4 initiative; claw 4d4 slashing; bite 2d10 piercing; cost 50

Giant Sea Turtle: AC 18; speed 20; swim speed 50; HP 40; load 500 lbs; cost 70

Riding Elephant: AC 20; speed 20; HP 120; load 1500 lbs; cost 100

War Elephant: AC 22; speed 20; HP 200; load 2500 lbs; AB +10; -2 initiative; stomp 4d8 bludgeoning; tusk 2d20; cost 150

Summoning energy at different spell slots:

4th 50

5th 70

6th 90

7th 110

8th 130

9th 150

* - (Horses hair, Elephant tusk, or similar depending on what you are trying to summon (DMs discretion).)

Spell Tags: Creation Damage Movement Utility Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

RollDexterity