Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft. (10 ft.2)
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Creation (...)

You summon 4 abyssal hellfire turkeys that appear in unoccupied spaces that you can see within range. 

As a bonus action you can command each turkey to move and take their own independent actions.

Abyssal Hellfire Turkey
Tiny fiend (demon) , chaotic evil
Armor Class 13 (Natural Armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below)
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
9 (-1)
CHA
5 (-3)
Damage Resistances: Fire, Lightning
Damage Immunities Poison
Condition Immunities Blinded, Poison 
Senses Blindsight 30ft. (blind beyond this radius), Passive Perception 9
Languages Understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
 
Proficiency Bonus +2

Actions

Multi-attack. The abyssal hellfire turkey makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Self Destruct. As a last ditch effort or upon taking piercing damage, the abyssal hellfire turkey will explode dealing 2d6 fire damage to all creatures within a 10 foot radius. This damage will cause a chain reaction of explosions between each turkey that takes damage from this ability. 

 

 
* - (A burnt turkey feather, campfire ash, raw sulfur)

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2021 12:14:30 AM
4
1
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Coming Soon

Spell Tags: Creation Summoning Damage

Available For: Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Bard (Legacy) - College of Spirits (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Death Domain Sorcerer (Legacy) - Wild Magic (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

King_momo37

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