Level
1st
Casting Time
1 Reaction
Range/Area
Self
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Roll a dice when you get hit. If you get above a 15, you add 5 armor to your character until you get hit, and don't get hit if it is now below your armor class. if you get between a 5 and a 14, you get 2 armor until you get hit, and don't get hit if it is now below your armor class. if it is a 1 to a 4, any attack aimed at you for the next 2 turns automatically hits even if it is below your armor class.
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