When a creature you can see within range, including yourself, casts a spell that deals damage, you can draw upon the potential energy of your magic and body to amplify the spell with dangerous efficacy.
If you amplify a spell of 3rd or 4th level, you immediate gain 1 level of exhaustion, if you amplify a spell of 5th or 6th level you gain 2 levels of exhaustion, if you amplify a spell of 7th or 8th level you gain 3 levels of exhaustion, and if you you amplify a spell of 9th level you gain 4 levels of exhaustion.
When you amplify a spell, instead of rolling damage the spell's damage is maximized, creatures have disadvantage on their saving throws to resist the spell, the targeted creature has advantage on their spell attack if it has one, and the damage dealt by this spell bypasses resistances and immunities.
* - When a creature within range casts a spell ** - (a crystal vial filled with a mixture of your blood and crushed diamond worth 500gp (per level of the spell you are amplifying) which is consumed upon casting)
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