You call forth spirits to protect you. They flit around you to a distance of 25 feet for the duration. Their spectral form appears angelic.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. When the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 1d10 radiant damage and is grappled. On a successful save, the creature takes half as much damage and can move freely.
This spell cannot be used at the same time as Spirit Guardians.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
* - (a holy symbol)Previous Versions
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