Level
4th
Casting Time
1 Action
Range/Area
Unlimited
Components
S, M *
Duration
Special 12 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

When this spell is cast you must draw a random card. If a rules card is drawn the rules card explains the rules of this card. When the card is done speaking. All spell casters within hearing range get one spell slot restored. If a card of 1-10 is drawn. Summon a NPC controlled by the dm with they're Level being the number they are. If a diamond is drawn make them a fighter. If a heart is drawn make them a cleric. If a spade is drawn make them a ranger. If a clove is drawn make them a sorcerer. They take half the max HP of the caster as they're max HP. They get 12 AC for all. If a Jack is drawn. They're level is half of the casters and gets half of the casters Max HP as they're max HP. Jakes Can take a bonus action to dash away. If a queen is drawn. They get The casters Max HP as they're own. They get an AC of half the casters and Half of a random ally's. Queens get double movement speed. If a king is drawn. Set they're level to the highest level ally. They get 1/4 of the Max HP of every ally as they're max. They're AC is based on the highest AC in the party. If an Ace is drawn make they're level as high as the highest creature in the area. Same go's for AC. They're Max HP is 1. If the card dies you lose the card they one were. Card summons are weak to fire and resist poison. Only 1 Card can be up per spell level upcast When upcast to 6th level. You can summon another card. Same for 8th level too.

* - (A playing card.)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Pjthehuman

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