Level
3rd
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
You create a whip of water that shoves and pulls one creature you can see within range to unbalance it. The target must make a Dexterity saving throw. On a failed save, the target takes 4d10 bludgeoning damage and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, it takes half as much damage and you don’t pull it or knock it prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Is this meant to be a version of the Four Elements monk discipline? Is there any reason why this version deals 4d10 bludgeoning damage as opposed to the original 3d10? I'm not complaining, mind you, just curious.
Yes.
Balance; 3d10 would be too strong for a 2nd-level spell, but too weak for a 3rd-level spell.