Level
3rd
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

You create a whip of water that shoves and pulls one creature you can see within range to unbalance it.  The target must make a Dexterity saving throw.  On a failed save, the target takes 4d10 bludgeoning damage and you can either knock it prone or pull it up to 25 feet closer to you.  On a successful save, it takes half as much damage and you don’t pull it or knock it prone.

At Higher Levels.  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. 

Spell Tags: Damage Control

Available For: Druid Ranger Sorcerer Warlock Wizard

Matthias_von_Schwarzwald

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