Flitting, peaking ravens fill a 20-foot-radius cube centered on a point you choose within range. The cube spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.
When the area appears, each creature (apart from yourself), in it must make a Constitution saving throw. A creature takes 4d8 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.
If you are inside the cube you gain a flying speed equal to your walking speed as the ravens lend you the strength of their wings.
On each of your turns after you cast this spell, you can use a bonus action to move the cube up to 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 5th.
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