Poisonous rain sludge begins falling within a 30-foot radius, 40-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn, or starts its turn there, the creature must succeed on a Dexterity saving throw or take 4d12 poison damage and be covered in toxic sludge.
Additionally, if a target fails their Dexterity saving throw and becomes covered in toxic sludge, they must make a Constitution saving throw. On a failure, they take 2d4 poison damage. On a success nothing happens. A creature covered in toxic sludge can make an additional Dexterity save to remove the sludge from their body every turn, or spend an action removing the toxic sludge without rolling a save.
If the sludge is not removed, and the Dexterity save is not made, the poison damage increases by 1d4 for each failed save. Removing the sludge from the creature will remove all stacks of the poison damage.
Comments