Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Bad luck curses one creature to become incredibly unlucky. The affected creature has tactical disadvantage on saving throws for the duration of the spell unless it makes a successful Wisdom saving throw when bad luck is first cast. The spell also ends if the creature rolls a natural 20 on a saving throw, or by magic that removes a curse.
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