You touch a flower and imbue it with mana. Depending on what color of mana you draw on a different effect manifests from the flower. The flower used dissapears when the spell ends. You can't enchant an additional flower unless you use a spell slot of a higher level than the last one used.
You tapped into White mana's orderly ideals- The flower faintly glows and grants any creature that holds or carries it a protective aura. Evil-aligned (read: selfish or red/black-aligned) creatures don't gain this benefit by default unless you omit this part of the spell as you cast it. The protective aura stretches 10ft from the creature and manifests as three luminescent petals/leaves circling around the perimeter of the aura. When the creature holding the flower takes damage a petal wilts away. The creature and all its allies within the aura gain +1 to their armor class while there's petals remanining.
You tapped into Blue mana's thirst for knowledge- You hide the flower's form in an illusion of an object, creature or some other phenomenon that is no larger than a 5ft cube. The illusion is purely visual, things pass through it and the flower is very much inside there and touchable, just concealed. The flower becomes a recording device which can store a message as long as 50 words and not longer than 10 minutes. You can use a bonus action at any point during this spell's duration to make the flower 'record' any sounds it can hear or 'play' the last recording.
(Refer to minor illusion and magic mouth spells for further clarification of edge cases if needed.)
You tapped into Black mana's selfish outlook on life- The flower grows spiny thorns but otherwise doesn't change in size or appearance. At the end of its turn a creature standing in the same space as, holding or carrying the flower must succeed on a Dexterity saving throw or take 2d6 poison damage as the flower seemingly purposefully attempts to cause damage. A creature unaware of the flower automatically takes 13 poison damage and becomes aware of the threat.
You tapped into Red mana's chaotic emotions- The flower instantly blossoms, becomes extra fragrant and its stem magically sharpens and extends, becoming usable as a Dart. A creature holding the flower can make a ranged spell attack against a creature by throwing it. The attack has a range of 20/60ft and if someone else attacks with the flower, that attacker adds your spellcasting ability modifier, not their own, to the attack roll. If the attack hits the target takes 2d4 piercing damage. Hit or miss, the target then takes 1d4 fire damage two times, as the flower burns and dissipates away. A creature carrying or holding the flower gains +1d4 on their initiative checks.
You tapped into Green mana's sense of harmony- The flower you picked transforms into a small fruit or berry of your choice. The taste is somewhat close to the platonic ideal of that fruit for your character personally. Eating the fruit grants 5 temporary hitpoints and advantage on the next Wisdom (Nature) check or the next check made to escape or maintain a grapple. If no check is granted the advantage within 8 hours of casting this spell, it fades.
Previous Versions
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12/3/2021 8:24:26 PM
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Coming Soon
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