Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Radiant
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and you sheath the creature in radiant energy. Until the start of your next turn, the next ally that makes a damage roll against the target can roll a d4 and add the number rolled to the damage roll, then the spell ends.
The amount of damage added increases when you reach higher levels. At 5th level, 11th, and 17th level, the extra radiant damage increases by 1d4.
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Posted Nov 15, 2019i feel this would be good as a bonus action that cannot be triggered by self
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Posted Nov 17, 2019Well, you can't really trigger it yourself. The spell states that the bonus goes to the next ally (then again, I may be thinking in 4e terminology). This is more intended to be a cleric version of something like Green-Flame Blade. An alternative to a melee attack that gives some extra bonus.
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Posted Nov 19, 2019well i think it should state that you can't trigger it yourself because you are an ally. but mostly looking at this... its a very low damage for being a main action. most other melee cantrips are d8. so i suggest increasing the damage or making it a bonus action....
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Posted Nov 19, 2019Don’t forget that you also get your normal weapon damage.
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Posted Nov 19, 2019i redact my statements... i honestly misread that. thought it was just you poke an enemy for no damage.