Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, M *
Duration
1 Round
School
Evocation
Attack/Save
Melee
Damage/Effect
Radiant

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and you sheath the creature in radiant energy. Until the start of your next turn, the next ally that makes a damage roll against the target can roll a d4 and add the number rolled to the damage roll, then the spell ends.

The amount of damage added increases when you reach higher levels. At 5th level, 11th, and 17th level, the extra radiant damage increases by 1d4.

* - (a weapon)

Spell Tags: Damage Control Combat

Available For: Cleric (Legacy)

Save_vs_DM

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