Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

The moment the spell is cast, the caster is covered with swirls of muticolored motes of light. The caster can choose the colors (8), and the swirl impedes neither vision nor provides cover. It will illuminate in a 5' area, and causes disadvantage to Dexterity (Stealth) checks as well as advantage to Wisdom (Perception) checks for those looking for the caster.

When the spell is cast, the caster rolls 3d10: the roll is the amount of temporary hit points the caster gains for the duration of the spell.

As the spell is cast, the caster also rolls a d8. The protection given by the spell is listed below. and correlates with the d8 roll.

1: A shield spell (+5 AC) immunity to magic missile, is in effect

2: Caster gains resistance to one damage type (chosen by caster)

3: Caster becomes invisible as the 2nd level spell (if broken, it does not reset until the d8 is rolled again)

4: The caster is protected from ranged attacks (disadvantage)

5: The caster is protected from melee attacks (disadvantage)

6: A warding wind spell protects the caster

7: Intellect Fortress centered on the caster

8: Any attack successfully hitting the caster results in 5 points of force damage to the attacker.

 

At the beginning of the caster's turn, the caster may choose to reroll the d8. The results are binding.

 

 

* - (a handful of iron flakes and a prism worth 100 gp. Alternately any combination of powdered gems worth 100 gp))

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

KearnWillans

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