You slam yourself into the ground with magically enhanced Strength, releasing a wave of soul energy in a 10-feet radius sphere centered on you. All creatures in that radius must make a Strength saving throw, taking 3d8 Force damage on a failed save, and half as much on a successful one.
If casted while airborn, you will first dive downward at a rate of 120 feet per turn, and then release the wave of energy upon touching the ground, taking no damage from the fall. If you were to cast this spell on a fragile surface, like glass or up to 3 inches of wood or 1 inch of stone, that surface would be destroyed and you would continue to descend until reaching a more solid surface.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Clearly a D&D adaptation of the spell of the same name in Hollow Knight.
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12/5/2021 6:10:07 PM
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