You cause a creature you can see within range to evolve or devolve for the duration. An unwilling creature must make a Constitution saving throw to avoid the effect. The spell has no effect on a Construct, Undead, or a creature with 0 hit points. The transformation lasts for the duration, or until the target drops to 0 hit points or dies.
When cast on a target with a CR rating:
The target evolves and becomes creature of its kind. New form can be any creature of the targets type whose challenge rating is up to 3 ratings greater or less than the targets original rating and the DM chooses the new appropriate form.
The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen form. It retains its alignment and personality.
The creature is limited in the actions it can perform by the nature of its new form. The target gains any abilities, and actions of its new form, however the target does not gain spells of its new form.
The target assumes the hit points of its new form. When it reverts to its normal form, the target maintains any damage taken from its alerted form. If this would cause the target to go to 0 hitpoints, the target becomes unconscious and stable.
When cast on a target with a level:
The caster may alter the target in 2 of the of the following ways, the caster may choose the same option multiple times:
- Increase or decrease the targets proficiency modifier by 1(this change can not reduce the score to lower than 1 or increase a score to higher than 7)
- Increase of decrease one ability score of the targets by 2. (this change cannot reduce a score to lower than 1, or increase a score to higher than 22) If this would increase or decrease the targets hp, this change takes place immediately. When it reverts to its normal form, the target maintains any damage taken from its alerted form. If this would cause the target to go to 0 hitpoints, the target becomes unconscious and stable.
- Remove or add one skill proficiency.
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