Level
Cantrip
Casting Time
1 Action
Range/Area
25 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
This enchantment clouds the mind of a humanoid of Medium-size or smaller so that he takes no actions. Target must make a Wisdom saving throw or be dazed for one round. On target's turn he can make wisdom saving throw to get out of daze.
Nice dazed feeling that feels like sweet wine has dulled senses for a moment.