Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
You power a sigil belonging to the guild of Azorius to create a magical effect. Choose one of the following when you cast this spell:
- You imbue a vigorous blessing upon a willing creature of your choice you can see within range. Until the end of your next turn, that creature gets +1 to weapon attack and damage rolls and, whenever it deals damage with a weapon attack, it regains hit points equal to half the damage dealt.
- You grant yourself advanced, supernatural senses for a moment. Until the spell ends, you know the location of all creatures within range that aren't behind total cover. You know the type (celestial, fiend, humanoid, etc.) of any being whose presence you sense, but not its identity. Until the end of your next turn, you may use your bonus action and choose a creature you both see and sense this way to know the damage type immunities, resistances, and vulnerabilities of that creature.
- You bind a creature of your choice you can see within range with shackles of glowing light. The target must make a Strength saving throw. It takes 3d8 radiant damage on a failed save, and half as much damage on a successful one, and if it fails, it becomes restrained by the shackles until the spell ends. A creature restrained by the shackles can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may choose two of the spell's effects instead of one. When you use a spell slot of 8th level or higher, you may choose all three of the spell's effects instead of one.
* - (a symbol of the Azorius guild)
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