Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Poisoned

You invoke the power of all the elements you control into your weapon to create four powerful strikes infused with different elements (Fire, Water, Earth, Air). You may direct the strikes at different targets.

Make a melee attack (with the infused weapon) for each of the 4 strikes, make one strike of each element, for these melee attacks you may add your spell casting modifier to the attack and damage rolls. 

Fire Strike: On a hit this attack deals 1d6 fire damage

Water Strike: On a hit this attack deals 1d4 cold damage and you restore hit points equal to half the amount of damage dealt

Earth Strike: On a hit this attack deals 1d4 acid or poison damage (your choice) and if the target fails a constitution saving throw they are poisoned, until the start of your next turn

Air Strike: On a hit this attack deals 1d4 lightning or thunder damage (your choice) and you may push the target back 5 feet

When casting at higher levels: when casting spells with a spell slot of 2 or higher you may add one extra dice (+1d4 or +1d6 respectively) to the damage of each strike for each slot level above first.

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Wizard (Legacy) - School of Evocation (Legacy)

ethanjjohn

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