You invoke the power of all the elements you control into your weapon to create four powerful strikes infused with different elements (Fire, Water, Earth, Air). You may direct the strikes at different targets.
Make a melee attack (with the infused weapon) for each of the 4 strikes, make one strike of each element, for these melee attacks you may add your spell casting modifier to the attack and damage rolls.
Fire Strike: On a hit this attack deals 1d6 fire damage
Water Strike: On a hit this attack deals 1d4 cold damage and you restore hit points equal to half the amount of damage dealt
Earth Strike: On a hit this attack deals 1d4 acid or poison damage (your choice) and if the target fails a constitution saving throw they are poisoned, until the start of your next turn
Air Strike: On a hit this attack deals 1d4 lightning or thunder damage (your choice) and you may push the target back 5 feet
When casting at higher levels: when casting spells with a spell slot of 2 or higher you may add one extra dice (+1d4 or +1d6 respectively) to the damage of each strike for each slot level above first.
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