Level
1st
Casting Time
1 Reaction *
Range/Area
50 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Movement (...)
You reach out towards the creature targeted by the spell magically switching places with it without provoking an opportunity attack. The target does not take the damage from the original source.
Make a Dexterity saving throw (DC 18). On a successful save, take half damage**. On a failed save, take full damage**. This damage may not be reduced in any way.
**: Damage the target would have originally taken before the spell was cast.
* - When a creature you can see within range would take damage