Level
1st
Casting Time
1 Bonus Action Ritual
Range/Area
Touch
Components
V, S
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Ranged Attacks

You gain ammunition (Arrows or Bullets) made of your own blood. This ammo deals an extra 1d8 damage of a type determined by your race. Upon casting this spell, make a constitution saving throw. The number of arrows you intend to summon (max 20) is the DC of your save and the amount of necrotic damage you will take on a failed save. Upon success, you gain the same amount of blood ammo but only take half the damage. The ammunition disappears when the spell ends.

  • Dwarf- Fire
  • Elf- Radiant
  • Halfling- Lightning
  • Human- Force
  • Dragonborn- Same as Draconic Ancestry
  • Gnome- Acid
  • Half-Elf- Radiant or Force
  • Half-Orc- Force
  • Tiefling- Fire

If your race is not listed here, determine what damage type is appropriate with your DM.

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2021 3:20:01 AM
9
3
1
Coming Soon

Available For: Bard (Legacy) Ranger (Legacy) Warlock (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Ezora_Fathom

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