Level
1st
Casting Time
1 Bonus Action
Ritual
Range/Area
Touch
Components
V, S
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Ranged Attacks
You gain ammunition (Arrows or Bullets) made of your own blood. This ammo deals an extra 1d8 damage of a type determined by your race. Upon casting this spell, make a constitution saving throw. The number of arrows you intend to summon (max 20) is the DC of your save and the amount of necrotic damage you will take on a failed save. Upon success, you gain the same amount of blood ammo but only take half the damage. The ammunition disappears when the spell ends.
- Dwarf- Fire
- Elf- Radiant
- Halfling- Lightning
- Human- Force
- Dragonborn- Same as Draconic Ancestry
- Gnome- Acid
- Half-Elf- Radiant or Force
- Half-Orc- Force
- Tiefling- Fire
If your race is not listed here, determine what damage type is appropriate with your DM.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/7/2021 3:20:01 AM
|
9
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3
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1
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Coming Soon
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