Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
Melee
Damage/Effect
Psychic (...)

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the attack's normal effects, and you mark the creature until the end of your next turn, bellowing a magical challenge it cannot ignore. This spell ends early if you are incapacitated or you die, or if someone else marks the creature.

The next time a creature marked by you with this spell makes an attack roll that doesn’t target you while it is within 5 feet of you, it has disadvantage on the attack. If a creature marked by you with this spell willingly moves more than 30 feet away from you, or if makes an attack that suffers disadvantage from this spell, it immediately takes 1d8 psychic damage, and the spell ends. 

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and you add an additional 1d8 to the damage a creature you marked with this spell suffers for moving more than 30 feet away from you or attacking you with the disadvantage imposed by this spell. Both damage rolls increase by 1d8 at 11th level and 17th level.

-From Ravenloft Players Compendium pages: 185-186

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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