You shroud yourself with a thick fog of disease which infects and corrodes all who come into contact with you. Whenever a non-undead or construct creature hits you with a melee weapon attack, they must make a Constitution saving throw. On a failure, the creature takes 1d6 necrotic damage and becomes Poisoned for the duration and takes half as much damage and is not poisoned on a successful saving throw. While a creature is poisoned this way, they take 1d6 necrotic damage at the start of each of its turns. A creature can repeat its saving throw against this spell at the end of each of its turns, ending its effects on success.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - (a few drops of caster's blood)Previous Versions
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9/6/2021 3:03:02 AM
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9/10/2021 3:38:06 AM
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12/7/2021 10:52:35 PM
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