Level
5th
Casting Time
1 Action Ritual
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

The caster creates a pitch-black shadowy replica(s) of any Fiend, Monstrosity or Undead that it has extensive knowledge of in an unoccupied space that it can see within range. Choose one of the following options that appears:

  • One Fiend, Monstrosity or Undead of challenge rating 4 or lower
  • Two Fiend, Monstrosity or Undead of challenge rating 3 or lower
  • Four Fiend, Monstrosity or Undead of challenge rating 2 or lower
  • Eight Fiend, Monstrosity or Undead of challenge rating 1 or lower.

A summoned creature disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to the caster and their companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any mental commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

Shadows have all the same states and abilities as the creature they are replicating. Shadow(s) also communicate telepathically with their creator, have advantage on stealth checks, create no sound (can not cast spells that have a V requirement) and deals necrotic or psychic damage instead of bludgeoning, pricing and slashing damage. Shadows can not charm creatures if the charm involves the users appearance. Shadows share the same alignment as their creator.

All shadows are weak to fire and radiant damage, resistant to necrotic and psychic damage and are immune to being charmed, exhausted, frightened, grappled, petrified, poisoned, restrained.

* - (Nearby darkness)

Spell Tags: Summoning

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

kazafox

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