You rip a hole in the plane around you and fill it with an extraplanar space, forcefully imposing it on the area around you. The area within a 30ft radius of you becomes Difficult Terrain. You can choose any number of creatures to be immune to this when you cast the spell. Additionally, as a Bonus Action on your turn you may target a creature inside the area to make a Charisma saving throw dealing 5d6 force damage on a failed save, or half as much on a successful one as the plane's environment lashes out violently. A creature who fails this save is forcefully teleported to another space within the Domain. This space must be the ground or a floor.
At higher levels: When you cast the spell using a spell slot of 8th level or higher, the damage increases by 2d6 for each level above 7th.
Level
7th
Casting Time
1 Action
Range/Area
Self
30 ft.
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
CHA Save
Damage/Effect
Force
Comments