Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Instantaneous 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Combat

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be kicked in the shin, taking 1 damage.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 40 feet of each other when you target them. For every spell slot above 3 add 1d6.

* - (a small, straight piece of iron)

Spell Tags: Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Cleric (Legacy) - Twilight Domain Druid (Legacy) - Circle of the Shepherd Druid (Legacy) - Circle of Spores Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of Redemption Paladin (Legacy) - Oath of the Watchers Ranger (Legacy) - Beast Master (Legacy) Ranger (Legacy) - Monster Slayer Ranger (Legacy) - Fey Wanderer (Legacy) Warlock (Legacy) - The Fiend (Legacy) Artificer (Legacy) - Alchemist (Legacy)

whateverppl

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