Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
S, M *
Duration
Instantaneous 1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Combat

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be kicked in the shin, taking 1 damage.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 40 feet of each other when you target them. For every spell slot above 3 add 1d6.

* - (a small, straight piece of iron)

Spell Tags: Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Warlock (Legacy) - The Fiend (Legacy) Druid (Legacy) - Circle of the Land (Underdark) (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Ranger (Legacy) - Beast Master (Legacy) Cleric (Legacy) - Death Domain Bard (Legacy) - College of Whispers Cleric (Legacy) - Grave Domain Druid (Legacy) - Circle of the Shepherd Paladin (Legacy) - Oath of Redemption Ranger (Legacy) - Monster Slayer Druid (Legacy) - Circle of Spores Artificer - Alchemist Ranger (Legacy) - Fey Wanderer (Legacy) Paladin (Legacy) - Oath of the Watchers Cleric (Legacy) - Twilight Domain

whateverppl

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