Level
9th
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

A colourful flashing orb arrises from the caster's fingers, causing death and destruction where it touches. If a creature is caught in the radius of the orb, they must make a constitution saving throw with a DC of 15. On a successful throw, they lose exactly half of their HP. If they fail the save, they instantly lose all their HP and die.

Available For: Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - War Magic

DrainumTheDruid777

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