Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Bludgeoning

The earth around you bends and shapes to your will. You can transmute any earth you can see within a 120ft range.

Earth Pillar: You create a pillar of hardened earth originating from a point you chose. The pillar is a straight line and ranges from 5ft - 40ft in length, the pillar’s origin is a 10ft cube. 

Lands Wrath: The controlled earth speeds towards a target and hits them with hardened earth. Make a ranged spell attack against the target. On a hit the target takes 4d12 bludgeoning or piercing damage.

Ruptured Earth: The earth ruptures and quakes causing a strong tremor in a 20 ft cube. The target must roll a Dexterity saving throw. On a failed save the target takes 2d12 bludgeoning damage and is restrained until for 1 turn.On a successful save the target takes half as much damage and isn’t restrained. The area this spells affects is difficult terrain. 

Earth Coffin: The controlled earth is used with the intent to trap. A target must succeed on a Strength saving throw of 17 or covered in loose earth. A trapped target is restrained and blinded. Each turn the creature can make the saving throw. The creature has full cover since it is incased in earth. The coffin has an AC of 17 and HP of 15. 

Available For: Druid (Legacy) Ranger (Legacy)

alyncha20086

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